AI Insights · Timothy · October 2021
Top 5 Anime Games on Android in Peru Q3 2021
Explore the performance of the top 5 anime games on Android in Peru during Q3 2021, focusing on weekly downloads, revenue, and active user trends.
In Q3 2021, the top 5 anime games on the Android platform in Peru showcased varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a peak in weekly revenue of approximately $1.3K in early July. Weekly downloads started strong at 12.6K at the end of July but gradually declined to around 4.6K by the end of September. The game also experienced a steady rise in weekly active users, peaking at 9.2K in late July before stabilizing around 8.2K towards the end of the quarter.
KonoSuba: Fantastic Days, published by Sesisoft, achieved its highest weekly revenue of approximately $1.2K at the end of August. The game saw an initial surge in weekly downloads, reaching 16.9K in mid-August, but this number declined sharply to about 1.6K by the end of September. Weekly active users followed a similar trend, starting at 14K in mid-August and dropping to 5.9K by the end of the quarter.
Captain Tsubasa: Dream Team by KLab experienced consistent weekly revenue, with a peak of around $6.7K in early July. Weekly downloads were relatively low, peaking at 6.2K in late August. The game maintained a steady base of active users, reaching a high of 8.2K in late August before settling around 5.3K by the end of September.
The Seven Deadly Sins from Netmarble showed strong weekly revenue, peaking at approximately $4.8K in late August. Weekly downloads were stable, averaging around 1.1K throughout the quarter. The game had a robust active user base, peaking at 14.5K in mid-July and maintaining around 12.1K towards the end of September.
Captain Tsubasa ZERO -Miracle Shot- by GMO GP, Inc. had modest weekly revenue, peaking at $124 in mid-July. Weekly downloads were relatively stable, peaking at 1.1K in late August. The game saw a gradual increase in active users, reaching a peak of 1.8K in late August before slightly declining to 1.6K by the end of September.
The data presented here comes from Sensor Tower, offering deeper insights into the performance of mobile apps globally.